IPGlobalStatistics.PacketReassemblyTimeout Property
Definition
Important
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Gets the maximum amount of time within which all fragments of an Internet Protocol (IP) packet must arrive.
public:
abstract property long PacketReassemblyTimeout { long get(); };
public abstract long PacketReassemblyTimeout { get; }
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
public abstract long PacketReassemblyTimeout { get; }
member this.PacketReassemblyTimeout : int64
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
member this.PacketReassemblyTimeout : int64
Public MustOverride ReadOnly Property PacketReassemblyTimeout As Long
Property Value
An Int64 value that specifies the maximum number of milliseconds within which all fragments of a packet must arrive to avoid being discarded.
- Attributes
Examples
The following code example displays reassembly statistics for IP packets.
void ShowFragmentationStatistics()
{
IPGlobalProperties ^ properties = IPGlobalProperties::GetIPGlobalProperties();
IPGlobalStatistics ^ ipstat = properties->GetIPv4GlobalStatistics();
Console::WriteLine( " Reassembly Data:" );
Console::WriteLine( " Reassembly Timeout .................. : {0}",
ipstat->PacketReassemblyTimeout );
Console::WriteLine( " Reassemblies Required ............... : {0}",
ipstat->PacketReassembliesRequired );
Console::WriteLine( " Packets Reassembled ................. : {0}",
ipstat->PacketsReassembled );
Console::WriteLine( " Packets Fragmented .................. : {0}",
ipstat->PacketsFragmented );
Console::WriteLine( " Fragment Failures ................... : {0}",
ipstat->PacketFragmentFailures );
}
public static void ShowFragmentationStatistics()
{
IPGlobalProperties properties = IPGlobalProperties.GetIPGlobalProperties();
IPGlobalStatistics ipstat = properties.GetIPv4GlobalStatistics();
Console.WriteLine(" Reassembly Data:");
Console.WriteLine(" Reassembly Timeout .................. : {0}",
ipstat.PacketReassemblyTimeout);
Console.WriteLine(" Reassemblies Required ............... : {0}",
ipstat.PacketReassembliesRequired);
Console.WriteLine(" Packets Reassembled ................. : {0}",
ipstat.PacketsReassembled);
Console.WriteLine(" Packets Fragmented .................. : {0}",
ipstat.PacketsFragmented);
Console.WriteLine(" Fragment Failures ................... : {0}",
ipstat.PacketFragmentFailures);
}
Public Shared Sub ShowFragmentationStatistics()
Dim properties As IPGlobalProperties = IPGlobalProperties.GetIPGlobalProperties()
Dim ipstat As IPGlobalStatistics = properties.GetIPv4GlobalStatistics()
Console.WriteLine(" Reassembly Data:")
Console.WriteLine(" Reassembly Timeout .................. : {0}", ipstat.PacketReassemblyTimeout)
Console.WriteLine(" Reassemblies Required ............... : {0}", ipstat.PacketReassembliesRequired)
Console.WriteLine(" Packets Reassembled ................. : {0}", ipstat.PacketsReassembled)
Console.WriteLine(" Packets Fragmented .................. : {0}", ipstat.PacketsFragmented)
Console.WriteLine(" Fragment Failures ................... : {0}", ipstat.PacketFragmentFailures)
End Sub
Remarks
Packets that exceed the maximum size for IP transport are broken into fragments and reassembled at the destination. If all fragments that make up a fragmented IP packet do not arrive within the allowed time, the packet is discarded.