HardwareRenderer.SyncRedrawRequested Field
Definition
Important
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Caution
This constant will be removed in the future version. Use Android.Graphics.Sync enum directly instead of this field.
The renderer is requesting a redraw.
[Android.Runtime.Register("SYNC_REDRAW_REQUESTED", ApiSince=29)]
[System.Obsolete("This constant will be removed in the future version. Use Android.Graphics.Sync enum directly instead of this field.", true)]
public const Android.Graphics.Sync SyncRedrawRequested = 1;
[<Android.Runtime.Register("SYNC_REDRAW_REQUESTED", ApiSince=29)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Graphics.Sync enum directly instead of this field.", true)>]
val mutable SyncRedrawRequested : Android.Graphics.Sync
Field Value
Value = 1- Attributes
Remarks
The renderer is requesting a redraw. This can occur if there's an animation that's running in the RenderNode tree and the hardware renderer is unable to self-animate.
If this is returned from syncAndDraw the expectation is that syncAndDraw will be called again on the next vsync signal.
Java documentation for android.graphics.HardwareRenderer.SYNC_REDRAW_REQUESTED
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.