RuntimeShader.SetInputShader(String, Shader) Method

Definition

Assigns the uniform shader to the provided shader parameter.

[Android.Runtime.Register("setInputShader", "(Ljava/lang/String;Landroid/graphics/Shader;)V", "GetSetInputShader_Ljava_lang_String_Landroid_graphics_Shader_Handler", ApiSince=33)]
public virtual void SetInputShader (string shaderName, Android.Graphics.Shader shader);
[<Android.Runtime.Register("setInputShader", "(Ljava/lang/String;Landroid/graphics/Shader;)V", "GetSetInputShader_Ljava_lang_String_Landroid_graphics_Shader_Handler", ApiSince=33)>]
abstract member SetInputShader : string * Android.Graphics.Shader -> unit
override this.SetInputShader : string * Android.Graphics.Shader -> unit

Parameters

shaderName
String

name matching the uniform declared in the AGSL shader program

shader
Shader

shader passed into the AGSL shader program for sampling

Attributes

Remarks

Assigns the uniform shader to the provided shader parameter. If the shader program does not have a uniform shader with that name then an IllegalArgumentException is thrown.

Java documentation for android.graphics.RuntimeShader.setInputShader(java.lang.String, android.graphics.Shader).

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to