Shader.GetLocalMatrix(Matrix) Method
Definition
Important
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Return true if the shader has a non-identity local matrix.
[Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")]
public virtual bool GetLocalMatrix (Android.Graphics.Matrix localM);
[<Android.Runtime.Register("getLocalMatrix", "(Landroid/graphics/Matrix;)Z", "GetGetLocalMatrix_Landroid_graphics_Matrix_Handler")>]
abstract member GetLocalMatrix : Android.Graphics.Matrix -> bool
override this.GetLocalMatrix : Android.Graphics.Matrix -> bool
Parameters
- localM
- Matrix
Set to the local matrix of the shader, if the shader's matrix is non-null.
Returns
true if the shader has a non-identity local matrix
- Attributes
Remarks
Return true if the shader has a non-identity local matrix.
Java documentation for android.graphics.Shader.getLocalMatrix(android.graphics.Matrix)
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.