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Clone()
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Creates and returns a copy of this object.
(Inherited from Object)
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Dispose()
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(Inherited from Object)
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Dispose(Boolean)
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(Inherited from Object)
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Equals(Object)
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Indicates whether some other object is "equal to" this one.
(Inherited from Object)
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GetHashCode()
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Returns a hash code value for the object.
(Inherited from Object)
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GlBindBuffer(Int32, Int32)
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GlBufferData(Int32, Int32, Buffer, Int32)
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GlBufferSubData(Int32, Int32, Int32, Buffer)
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GlClipPlanef(Int32, FloatBuffer)
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GlClipPlanef(Int32, Single[], Int32)
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GlClipPlanex(Int32, Int32[], Int32)
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GlClipPlanex(Int32, IntBuffer)
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GlColor4ub(SByte, SByte, SByte, SByte)
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GlColorPointer(Int32, Int32, Int32, Int32)
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GlDeleteBuffers(Int32, Int32[], Int32)
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GlDeleteBuffers(Int32, IntBuffer)
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GlDrawElements(Int32, Int32, Int32, Int32)
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GlGenBuffers(Int32, Int32[], Int32)
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GlGenBuffers(Int32, IntBuffer)
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GlGetBooleanv(Int32, Boolean[], Int32)
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GlGetBooleanv(Int32, IntBuffer)
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GlGetBufferParameteriv(Int32, Int32, Int32[], Int32)
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GlGetBufferParameteriv(Int32, Int32, IntBuffer)
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GlGetClipPlanef(Int32, FloatBuffer)
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GlGetClipPlanef(Int32, Single[], Int32)
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GlGetClipPlanex(Int32, Int32[], Int32)
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GlGetClipPlanex(Int32, IntBuffer)
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GlGetFixedv(Int32, Int32[], Int32)
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GlGetFixedv(Int32, IntBuffer)
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GlGetFloatv(Int32, FloatBuffer)
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GlGetFloatv(Int32, Single[], Int32)
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GlGetLightfv(Int32, Int32, FloatBuffer)
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GlGetLightfv(Int32, Int32, Single[], Int32)
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GlGetLightxv(Int32, Int32, Int32[], Int32)
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GlGetLightxv(Int32, Int32, IntBuffer)
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GlGetMaterialfv(Int32, Int32, FloatBuffer)
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GlGetMaterialfv(Int32, Int32, Single[], Int32)
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GlGetMaterialxv(Int32, Int32, Int32[], Int32)
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GlGetMaterialxv(Int32, Int32, IntBuffer)
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GlGetTexEnvfv(Int32, Int32, FloatBuffer)
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GlGetTexEnvfv(Int32, Int32, Single[], Int32)
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GlGetTexEnviv(Int32, Int32, Int32[], Int32)
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GlGetTexEnviv(Int32, Int32, IntBuffer)
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GlGetTexEnvxv(Int32, Int32, Int32[], Int32)
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GlGetTexEnvxv(Int32, Int32, IntBuffer)
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GlGetTexParameterfv(Int32, Int32, FloatBuffer)
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GlGetTexParameterfv(Int32, Int32, Single[], Int32)
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GlGetTexParameteriv(Int32, Int32, Int32[], Int32)
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GlGetTexParameteriv(Int32, Int32, IntBuffer)
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GlGetTexParameterxv(Int32, Int32, Int32[], Int32)
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GlGetTexParameterxv(Int32, Int32, IntBuffer)
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GlIsBuffer(Int32)
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GlIsEnabled(Int32)
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GlIsTexture(Int32)
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GlNormalPointer(Int32, Int32, Int32)
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GlPointParameterf(Int32, Single)
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GlPointParameterfv(Int32, FloatBuffer)
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GlPointParameterfv(Int32, Single[], Int32)
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GlPointParameterx(Int32, Int32)
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GlPointParameterxv(Int32, Int32[], Int32)
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GlPointParameterxv(Int32, IntBuffer)
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GlPointSizePointerOES(Int32, Int32, Buffer)
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GlTexCoordPointer(Int32, Int32, Int32, Int32)
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GlTexEnvi(Int32, Int32, Int32)
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GlTexEnviv(Int32, Int32, Int32[], Int32)
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GlTexEnviv(Int32, Int32, IntBuffer)
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GlTexParameterfv(Int32, Int32, FloatBuffer)
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GlTexParameterfv(Int32, Int32, Single[], Int32)
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GlTexParameteri(Int32, Int32, Int32)
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GlTexParameteriv(Int32, Int32, Int32[], Int32)
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GlTexParameteriv(Int32, Int32, IntBuffer)
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GlTexParameterxv(Int32, Int32, Int32[], Int32)
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GlTexParameterxv(Int32, Int32, IntBuffer)
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GlVertexPointer(Int32, Int32, Int32, Int32)
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JavaFinalize()
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Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
(Inherited from Object)
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Notify()
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Wakes up a single thread that is waiting on this object's
monitor.
(Inherited from Object)
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NotifyAll()
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Wakes up all threads that are waiting on this object's monitor.
(Inherited from Object)
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SetHandle(IntPtr, JniHandleOwnership)
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Sets the Handle property.
(Inherited from Object)
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ToArray<T>()
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(Inherited from Object)
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ToString()
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Returns a string representation of the object.
(Inherited from Object)
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UnregisterFromRuntime()
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(Inherited from Object)
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Wait()
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Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>.
(Inherited from Object)
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Wait(Int64)
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Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
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Wait(Int64, Int32)
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Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
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