Share via


GLES30.GlUniformBlockReferencedByFragmentShader Field

Definition

[Android.Runtime.Register("GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER")]
public const int GlUniformBlockReferencedByFragmentShader = 35398;
[<Android.Runtime.Register("GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER")>]
val mutable GlUniformBlockReferencedByFragmentShader : int

Field Value

Value = 35398
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to