Language

VibrationAttributes.UsageGestureInput Field

Definition

Caution

This constant will be removed in the future version. Use Android.OS.VibrationAttributesUsageType enum directly instead of this field.

Usage value to use for vibrations performed as feedback for a user's gesture input.

[Android.Runtime.Register("USAGE_GESTURE_INPUT", ApiSince=36)]
[System.Obsolete("This constant will be removed in the future version. Use Android.OS.VibrationAttributesUsageType enum directly instead of this field.", true)]
public const Android.OS.VibrationAttributesUsageType UsageGestureInput = 98;
[<Android.Runtime.Register("USAGE_GESTURE_INPUT", ApiSince=36)>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.OS.VibrationAttributesUsageType enum directly instead of this field.", true)>]
val mutable UsageGestureInput : Android.OS.VibrationAttributesUsageType

Field Value

Value = 98

Implements

Attributes

Remarks

Usage value to use for vibrations performed as feedback for a user's gesture input.

A gesture input is broadly defined as a user input that falls outside the direct usage of a physical InputDevice. Note that the gesture input may involve interacting with an InputDevice, but the input itself is a user gesture that is not a direct application of the InputDevice.

The exact definition of a gesture input varies across form-factors and input modalities. For example, on Wearable devices, it could be a hand-based gesture provided by the user without touching any physical InputDevice. Another example is a pinch gesture on a touchscreen.

Java documentation for android.os.VibrationAttributes.USAGE_GESTURE_INPUT.

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to