Mesh.TriangleMeshBuilder.Create(Boolean) Method
Definition
Important
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Caution
deprecated
This member is deprecated.
[Android.Runtime.Register("create", "(Z)Landroid/renderscript/Mesh;", "GetCreate_ZHandler")]
[System.Obsolete("deprecated")]
public virtual Android.Renderscripts.Mesh? Create (bool uploadToBufferObject);
[<Android.Runtime.Register("create", "(Z)Landroid/renderscript/Mesh;", "GetCreate_ZHandler")>]
[<System.Obsolete("deprecated")>]
abstract member Create : bool -> Android.Renderscripts.Mesh
override this.Create : bool -> Android.Renderscripts.Mesh
Parameters
- uploadToBufferObject
- Boolean
specifies whether the vertex data is to be uploaded into the buffer object indicating that it's likely not going to be modified and rendered many times. Alternatively, it indicates the mesh data will be updated frequently and remain in script accessible memory
Returns
- Attributes
Remarks
This member is deprecated. in API 16 Creates the mesh object from the current state of the builder
Java documentation for android.renderscript.Mesh.TriangleMeshBuilder.create(boolean)
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.