Program.BindTexture(Allocation, Int32) Method
Definition
Important
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Binds a texture to be used in the program
[Android.Runtime.Register("bindTexture", "(Landroid/renderscript/Allocation;I)V", "GetBindTexture_Landroid_renderscript_Allocation_IHandler")]
public virtual void BindTexture (Android.Renderscripts.Allocation? va, int slot);
[<Android.Runtime.Register("bindTexture", "(Landroid/renderscript/Allocation;I)V", "GetBindTexture_Landroid_renderscript_Allocation_IHandler")>]
abstract member BindTexture : Android.Renderscripts.Allocation * int -> unit
override this.BindTexture : Android.Renderscripts.Allocation * int -> unit
Parameters
- va
- Allocation
allocation containing texture data
- slot
- Int32
index within the program's list of textures
- Attributes
Remarks
Binds a texture to be used in the program
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.