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ARSCNViewDelegate.DidSimulatePhysics(ISCNSceneRenderer, Double) Method

Definition

This method is called shortly after physics have been simulated.

[Foundation.Export("renderer:didSimulatePhysicsAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidSimulatePhysics (SceneKit.ISCNSceneRenderer renderer, double timeInSeconds);
abstract member DidSimulatePhysics : SceneKit.ISCNSceneRenderer * double -> unit
override this.DidSimulatePhysics : SceneKit.ISCNSceneRenderer * double -> unit

Parameters

renderer
ISCNSceneRenderer

The renderer for the scene.

timeInSeconds
Double

The current system time.

Attributes

Applies to