ARSCNViewDelegate.DidSimulatePhysics(ISCNSceneRenderer, Double) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
This method is called shortly after physics have been simulated.
[Foundation.Export("renderer:didSimulatePhysicsAtTime:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidSimulatePhysics (SceneKit.ISCNSceneRenderer renderer, double timeInSeconds);
abstract member DidSimulatePhysics : SceneKit.ISCNSceneRenderer * double -> unit
override this.DidSimulatePhysics : SceneKit.ISCNSceneRenderer * double -> unit
Parameters
- renderer
- ISCNSceneRenderer
The renderer for the scene.
- timeInSeconds
- Double
The current system time.
- Attributes