AVPlayer.ReasonForWaitingToPlay Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets the reason the player is waiting for play to begin or resume, or null
.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual string ReasonForWaitingToPlay { [Foundation.Export("reasonForWaitingToPlay")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)] get; }
member this.ReasonForWaitingToPlay : string
(More documentation for this node is coming)
This value can be null
.
- Attributes
Product | Versions |
---|---|
Xamarin iOS SDK | 12 |