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GCControllerButtonInput.PressedChangedHandler Property

Definition

Handler that is called when the button press state changes.

[ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)]
public virtual GameController.GCControllerButtonValueChanged? PressedChangedHandler { [Foundation.Export("pressedChangedHandler", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setPressedChangedHandler:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
[<ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)>]
[<get: Foundation.Export("pressedChangedHandler", ObjCRuntime.ArgumentSemantic.Copy)>]
[<set: Foundation.Export("setPressedChangedHandler:", ObjCRuntime.ArgumentSemantic.Copy)>]
member this.PressedChangedHandler : GameController.GCControllerButtonValueChanged with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to