GKLocalPlayer.LoadFriendPlayers(Action<GKPlayer[],NSError>) Method
Important
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Loads an array of the local player's friends' identifiers and passes it to completionHandler
, along with an error object that is null
if no error occurred.
[Foundation.Export("loadFriendPlayersWithCompletionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.None, null)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.None, null)]
public virtual void LoadFriendPlayers (Action<GameKit.GKPlayer[],Foundation.NSError> completionHandler);
[Foundation.Export("loadFriendPlayersWithCompletionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void LoadFriendPlayers (Action<GameKit.GKPlayer[],Foundation.NSError> completionHandler);
abstract member LoadFriendPlayers : Action<GameKit.GKPlayer[], Foundation.NSError> -> unit
override this.LoadFriendPlayers : Action<GameKit.GKPlayer[], Foundation.NSError> -> unit
- Attributes