GKLocalPlayer.SaveGameData Method
Definition
Important
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Saves the game data data
under the name name
, and then passes the game metadata to handler
, along with an error object that is null
if no error occurred.
[Foundation.Export("saveGameData:withName:completionHandler:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SaveGameData (Foundation.NSData data, string name, Action<GameKit.GKSavedGame,Foundation.NSError> handler);
abstract member SaveGameData : Foundation.NSData * string * Action<GameKit.GKSavedGame, Foundation.NSError> -> unit
override this.SaveGameData : Foundation.NSData * string * Action<GameKit.GKSavedGame, Foundation.NSError> -> unit
Parameters
- data
- NSData
- name
- String
- Attributes