GKLocalPlayerListener.DidRequestMatchWithOtherPlayers Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Method that is called when the player
invites a group of playersToInvite
to play a match.
[Foundation.Export("player:didRequestMatchWithOtherPlayers:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void DidRequestMatchWithOtherPlayers (GameKit.GKPlayer player, GameKit.GKPlayer[] playersToInvite);
abstract member DidRequestMatchWithOtherPlayers : GameKit.GKPlayer * GameKit.GKPlayer[] -> unit
override this.DidRequestMatchWithOtherPlayers : GameKit.GKPlayer * GameKit.GKPlayer[] -> unit
Parameters
- player
- GKPlayer
- playersToInvite
- GKPlayer[]
- Attributes