GKLocalPlayerListener.HasConflictingSavedGames Method

Definition

Method that is called when a conflict is detected in a player's saved games.

[Foundation.Export("player:hasConflictingSavedGames:")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void HasConflictingSavedGames (GameKit.GKPlayer player, GameKit.GKSavedGame[] savedGames);
abstract member HasConflictingSavedGames : GameKit.GKPlayer * GameKit.GKSavedGame[] -> unit
override this.HasConflictingSavedGames : GameKit.GKPlayer * GameKit.GKSavedGame[] -> unit

Parameters

player
GKPlayer
savedGames
GKSavedGame[]
Attributes

Applies to