GKLocalPlayerListener.WantsToQuitMatch(GKPlayer, GKTurnBasedMatch) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Method that is called when a player wants to quit.
[Foundation.Export("player:wantsToQuitMatch:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void WantsToQuitMatch (GameKit.GKPlayer player, GameKit.GKTurnBasedMatch match);
abstract member WantsToQuitMatch : GameKit.GKPlayer * GameKit.GKTurnBasedMatch -> unit
override this.WantsToQuitMatch : GameKit.GKPlayer * GameKit.GKTurnBasedMatch -> unit
Parameters
- player
- GKPlayer
- match
- GKTurnBasedMatch
- Attributes