GKPerlinNoiseSource.Create(Double, nint, Double, Double, Int32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
[Foundation.Export("perlinNoiseSourceWithFrequency:octaveCount:persistence:lacunarity:seed:")]
public static GameplayKit.GKPerlinNoiseSource Create (double frequency, nint octaveCount, double persistence, double lacunarity, int seed);
static member Create : double * nint * double * double * int -> GameplayKit.GKPerlinNoiseSource
Parameters
- frequency
- Double
- octaveCount
- System.System.IntPtr System.nativeint
- persistence
- Double
- lacunarity
- Double
- seed
- Int32
Returns
- Attributes