GLKTextureOperations.ApplyPremultiplication Property
Definition
Important
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Whether the texture should be pre-multiplied with the encoded Alpha channel or not.
public Nullable<bool> ApplyPremultiplication { get; set; }
member this.ApplyPremultiplication : Nullable<bool> with get, set
Property Value
Remarks
This defaults to false.
Should not be set to true for textures in compressed formats.