IGL10.GlActiveTexture(Int32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Selects the texture unit affected by subsequent texture state calls.
[Android.Runtime.Register("glActiveTexture", "(I)V", "GetGlActiveTexture_IHandler:Javax.Microedition.Khronos.Opengles.IGL10Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")]
public void GlActiveTexture(int texture);
[<Android.Runtime.Register("glActiveTexture", "(I)V", "GetGlActiveTexture_IHandler:Javax.Microedition.Khronos.Opengles.IGL10Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")>]
abstract member GlActiveTexture : int -> unit
Parameters
- texture
- Int32
The texture unit to make active. Specify GL_TEXTURE0 + i, where i is greater than or equal to zero and less than GL_MAX_TEXTURE_UNITS.
- Attributes
Remarks
See the Khronos OpenGL ES reference for glActiveTexture.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.