Language

IGL10.GlActiveTexture(Int32) Method

Definition

Selects the texture unit affected by subsequent texture state calls.

[Android.Runtime.Register("glActiveTexture", "(I)V", "GetGlActiveTexture_IHandler:Javax.Microedition.Khronos.Opengles.IGL10Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")]
public void GlActiveTexture(int texture);
[<Android.Runtime.Register("glActiveTexture", "(I)V", "GetGlActiveTexture_IHandler:Javax.Microedition.Khronos.Opengles.IGL10Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")>]
abstract member GlActiveTexture : int -> unit

Parameters

texture
Int32

The texture unit to make active. Specify GL_TEXTURE0 + i, where i is greater than or equal to zero and less than GL_MAX_TEXTURE_UNITS.

Attributes

Remarks

See the Khronos OpenGL ES reference for glActiveTexture.

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to