IGL10.GlBindTexture(Int32, Int32) Method
Definition
Important
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Binds a named texture to a texture target.
[Android.Runtime.Register("glBindTexture", "(II)V", "GetGlBindTexture_IIHandler:Javax.Microedition.Khronos.Opengles.IGL10Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")]
public void GlBindTexture(int target, int texture);
[<Android.Runtime.Register("glBindTexture", "(II)V", "GetGlBindTexture_IIHandler:Javax.Microedition.Khronos.Opengles.IGL10Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")>]
abstract member GlBindTexture : int * int -> unit
Parameters
- target
- Int32
The texture target to bind. In OpenGL ES 1.0, this must be GL_TEXTURE_2D.
- texture
- Int32
The name of the texture to bind. Specify zero to select the target's default texture.
- Attributes
Remarks
See the Khronos OpenGL ES reference for glBindTexture.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.