MTLRenderCommandEncoder_Extensions.UseHeaps Method
Definition
Important
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Marks the specified heaps as usable by a render pass.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void UseHeaps (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLHeap[] heaps, nuint count);
static member UseHeaps : Metal.IMTLRenderCommandEncoder * Metal.IMTLHeap[] * nuint -> unit
Parameters
The instance on which this method operates.
- heaps
- IMTLHeap[]
The heaps from which to read resources that are wrapped in an argument buffer.
- count
- System.System.UIntPtr System.unativeint
The number of heaps.
- Attributes