MTLRenderCommandEncoder_Extensions.UseResource Method

Definition

Marks the specified resource as usable by a render pass.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void UseResource (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLResource resource, Metal.MTLResourceUsage usage);
static member UseResource : Metal.IMTLRenderCommandEncoder * Metal.IMTLResource * Metal.MTLResourceUsage -> unit

Parameters

This
IMTLRenderCommandEncoder

The instance on which this method operates.

resource
IMTLResource

The resource to use.

usage
MTLResourceUsage

Whether to read, write, or sample the resource.

Attributes

Applies to