MTLRenderCommandEncoder_Extensions.Wait Method
Definition
Important
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Prevents additional GPU work by the encoder until the fence
is reached.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void Wait (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLFence fence, Metal.MTLRenderStages stages);
static member Wait : Metal.IMTLRenderCommandEncoder * Metal.IMTLFence * Metal.MTLRenderStages -> unit
Parameters
The instance on which this method operates.
- fence
- IMTLFence
- stages
- MTLRenderStages
- Attributes