MTLSamplerDescriptor.LodAverage Property

Definition

Gets or sets a Boolean value that controls whether the driver can use an average level of detail when sampling a texture.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool LodAverage { [Foundation.Export("lodAverage")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] get; [Foundation.Export("setLodAverage:")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] set; }
member this.LodAverage : bool with get, set

Property Value

Attributes

Applies to