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PointerEventArgs.Pressure Property


The normalized pressure of the pointer input in the range of 0 to 1, where 0 and 1 represent the minimum and maximum pressure the hardware is capable of detecting, respectively.

 property float Pressure { float get(); void set(float value); };
public float Pressure { get; set; }
member this.Pressure : single with get, set
Public Property Pressure As Single

Property Value

Applies to