ColorMaterial.TexCoordPlaneV Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The plane that is used to calculate the v-portion of the texture coordinates in either PlanarObjectSpace or PlanarWorldSpace mode.
public:
property Microsoft::Azure::RemoteRendering::Plane TexCoordPlaneV { Microsoft::Azure::RemoteRendering::Plane get(); void set(Microsoft::Azure::RemoteRendering::Plane value); };
public Microsoft.Azure.RemoteRendering.Plane TexCoordPlaneV { get; set; }
member this.TexCoordPlaneV : Microsoft.Azure.RemoteRendering.Plane with get, set
Public Property TexCoordPlaneV As Plane
Property Value
Remarks
This plane is ignored for texture coordinate generation modes SourceUv0 and SourceUv1. Scaling of the mapping is achieved by scaling the plane's normal (A, B and C), and a texture offset can be added through the plane's D component.