GraphicsBindingWmrD3d11 Class
Definition
Important
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D3D11 binding for Windows Mixed Reality.
public ref class GraphicsBindingWmrD3d11 : Microsoft::Azure::RemoteRendering::GraphicsBinding
public class GraphicsBindingWmrD3d11 : Microsoft.Azure.RemoteRendering.GraphicsBinding
type GraphicsBindingWmrD3d11 = class
inherit GraphicsBinding
Public Class GraphicsBindingWmrD3d11
Inherits GraphicsBinding
- Inheritance
Remarks
Important: RemoteManagerStatic.StartupRemoteRendering
must be called before any Holographic space is created and before any Mirage API is called.
At runtime the only thing that needs to be done by the user is to call BlitRemoteFrame() to render the remote frame to the current render target.
Properties
Api |
The derived graphics binding that this instance can be cast to. (Inherited from GraphicsBinding) |
Methods
BlitRemoteFrame() |
Blits the current remote frame to the bound render target. |
GetLastFrameStatistics(FrameStatistics) |
Retrieves the last frame's statistics. (Inherited from GraphicsBinding) |
GetPoseMode() |
Gets the current pose mode. (Inherited from GraphicsBinding) |
GetRemoteFocusPoint(IntPtr, Float3, Float3, Float3) |
Retrieves the remote focus point. |
SetPoseMode(PoseMode) |
Set the pose mode. (Inherited from GraphicsBinding) |
UpdateUserCoordinateSystem(IntPtr) |
Informs ARR of a new frame of reference. |