SimulationUpdateResult Struct
Definition
Important
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When GraphicsBindingSimD3d11 is used, objects of this struct will contain the result after successfully calling Update(SimulationUpdateParameters, SimulationUpdateResult).
public value class SimulationUpdateResult
public struct SimulationUpdateResult
type SimulationUpdateResult = struct
Public Structure SimulationUpdateResult
- Inheritance
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SimulationUpdateResult
Fields
FarPlaneDistance |
Distance (in meters) to the camera's far clipping plane. |
FieldOfView |
Camera field of view (translation and rotation). For mono rendering, only the left field of view is valid. |
FrameId |
Frame counter, should be incremented every frame. |
NearPlaneDistance |
Distance (in meters) to the camera's near clipping plane. |
ViewTransform |
Camera transform matrices (translation and rotation). For mono rendering, only the left matrix is valid. |