VulkanRenderParameters Struct

Definition

When GraphicsBindingOpenXrVulkan is used, this must be filled out and passed to PrepareRender(VulkanRenderParameters) and BlitRemoteFrame(VulkanRenderParameters) once per frame.

public value class VulkanRenderParameters
public struct VulkanRenderParameters
type VulkanRenderParameters = struct
Public Structure VulkanRenderParameters
Inheritance
VulkanRenderParameters

Fields

CommandBuffer

Vulkan command buffer to use for recoding.

CurrentFrameNumber

Current frame number. Note, must be strictly increasing. Can be used to track lifetime of own resources.

GraphicsQueue

Vulkan graphics queue.

QueueFamilyIndex

Queue family index used by the graphics queue.

RenderPass

Vulkan render pass used by the app to render into frame buffer.

SampleCount

MSAA sample count of the given frame buffer.

Srgb

Flag indicating whether the given frame buffer was created with a SRGB format.

Applies to