TurnPath Class

Definition

Defines path for avaiable turns.

public class TurnPath
type TurnPath = class
Public Class TurnPath
Inheritance
TurnPath

Constructors

TurnPath()

Fields

Activity

The current activity for the turn.

ACTIVITY
Obsolete.

The current activity for the turn.

ActivityProcessed

This is a bool which if set means that the turncontext.activity has been consumed by some component in the system.

ACTIVITYPROCESSED
Obsolete.

This is a bool which if set means that the turncontext.activity has been consumed by some component in the system.

DialogEvent

The current dialog event (set during event processing).

DIALOGEVENT
Obsolete.

The current dialog event (set during event processing).

Interrupted

If true an interruption has occured.

INTERRUPTED
Obsolete.

If true an interruption has occured.

LastResult

The result from the last dialog that was called.

LASTRESULT
Obsolete.

The result from the last dialog that was called.

Recognized

The recognized result for the current turn.

RECOGNIZED
Obsolete.

The recognized result for the current turn.

RecognizedEntities

Entities that were recognized from text.

RECOGNIZEDENTITIES
Obsolete.

Entities that were recognized from text.

RepeatedIds

Used to track that we don't end up in infinite loop of RepeatDialogs().

REPEATEDIDS
Obsolete.

Used to track that we don't end up in infinite loop of RepeatDialogs().

Text

Original text.

TEXT
Obsolete.

Original text.

TopIntent

Path to the top intent.

TOPINTENT
Obsolete.

Path to the top intent.

TopScore

Path to the top score.

TOPSCORE
Obsolete.

Path to the top score.

UnrecognizedText

Original utterance split into unrecognized strings.

UNRECOGNIZEDTEXT
Obsolete.

Original utterance split into unrecognized strings.

Methods

GetPropertyName(String)

Utility function to get just the property name without the memory scope prefix.

Applies to