AlignRightGesture Class
Definition
Important
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public sealed class AlignRightGesture : Microsoft.Gestures.Stock.Gestures.StockGesture
- Inheritance
Constructors
AlignRightGesture() | |
AlignRightGesture(String) |
Properties
ContainingGesture | (Inherited from GestureSegment) |
IdleGestureSegment |
IdleGestureSegment is the initial state of the state-machine representation of this Gesture instance. Every path in the state machine that starts and ends with the IdleGestureSegment is called a triggering path and corresponds to a legitimate execution of this Gesture instance. (Inherited from Gesture) |
IsFrozen | (Inherited from GesturesFrameworkObject) |
Item[GestureSegment] |
Returns all the consecutive states (GestureSegments) which |
Item[String] |
Returns the state (GestureSegment) in the state-machine whose name is |
Name | (Inherited from GestureSegment) |
NestingPath | (Inherited from GestureSegment) |
NextSegments | (Inherited from GestureSegment) |
Segments | (Inherited from StockGesture) |
SegmentsConnections | (Inherited from StockGesture) |
Methods
AddSubPath(GestureSegment[]) |
Adds a new path to the state-machine associated with this Gesture. Any edges on this path which previously existed in this Gesture will be ignored. Note that adding a new path to the state-machine graph may induce new triggering paths (a triggering path is a series of HandPoses and HandMotions which the user is required to execute in order to trigger the detection of the Gesture). (Inherited from Gesture) |
AddTriggeringPath(GestureSegment[]) |
Adds a new triggering path (a triggering path is a series of HandPoses and HandMotions which the user is required to execute in order to trigger
the detection of the Gesture), described by |
AddTriggeringPath(IEnumerable<GestureSegment>) |
Adds a new triggering path (a triggering path is a series of HandPoses and HandMotions which the user is required to execute in order to trigger
the detection of a Gesture), described by |
CalculateHashCode() | (Inherited from Gesture) |
Clone(String) |
Returns a deep clone of this Gesture. (Inherited from Gesture) |
DeepFreeze() | (Inherited from Gesture) |
Equals(Object) | (Inherited from GesturesFrameworkObject) |
EqualsInternal(Object) | (Inherited from GestureSegment) |
Equivalent(Gesture) |
Performs a deep comparison with |
Equivalent(GestureSegment) |
Performs a deep comparison with |
FindName(String) | (Inherited from Gesture) |
Freeze() | (Inherited from GesturesFrameworkObject) |
GetHashCode() | (Inherited from GesturesFrameworkObject) |
InitializeCore() | (Inherited from Gesture) |
RegisterName(String, Object) | (Inherited from Gesture) |
ToString() | (Inherited from GestureSegment) |
ToXaml() | (Inherited from Xamlizable) |
TriggerEvent() | (Inherited from GestureSegment) |
TriggerEventAsync(Int32) | (Inherited from GestureSegment) |
UnregisterName(String) | (Inherited from Gesture) |
ValidateCore() | (Inherited from Gesture) |
VerifyNotFrozen(String) | (Inherited from GesturesFrameworkObject) |
Events
IdleTriggered |
Raised whenever the state-machine of this Gesture is reset (i.e., its state reaches the IdleGestureSegment). This happens either when the Gesture is successfully triggered or when the state-machine starts advancing along a triggering path but the Gesture is not executed to completion and the path is abandoned (a triggering path is a series of HandPoses and HandMotions which the user is required to execute in order to trigger the detection of a Gesture). (Inherited from Gesture) |
MoveRightTriggered | |
SpreadRightTriggered | |
Triggered | (Inherited from GestureSegment) |
Explicit Interface Implementations
INameScope.FindName(String) | (Inherited from Gesture) |
INameScope.RegisterName(String, Object) | (Inherited from Gesture) |
INameScope.UnregisterName(String) | (Inherited from Gesture) |
ISupportInitialize.BeginInit() | (Inherited from Xamlizable) |
ISupportInitialize.EndInit() | (Inherited from Xamlizable) |
IUriContext.BaseUri | (Inherited from Xamlizable) |
IValidatable.Validate() | (Inherited from GesturesFrameworkObject) |