PathFigure Class

Definition

public ref class PathFigure sealed : Microsoft::Maui::Controls::BindableObject, Microsoft::Maui::Controls::IAnimatable
[Microsoft.Maui.Controls.ContentProperty("Segments")]
public sealed class PathFigure : Microsoft.Maui.Controls.BindableObject, Microsoft.Maui.Controls.IAnimatable
[<Microsoft.Maui.Controls.ContentProperty("Segments")>]
type PathFigure = class
    inherit BindableObject
    interface IAnimatable
Public NotInheritable Class PathFigure
Inherits BindableObject
Implements IAnimatable
Inheritance
PathFigure
Attributes
Implements

Constructors

PathFigure()

Fields

IsClosedProperty

Bindable property for IsClosed.

IsFilledProperty

Bindable property for IsFilled.

SegmentsProperty

Bindable property for Segments.

StartPointProperty

Bindable property for StartPoint.

Properties

BindingContext

Gets or sets an object that contains the properties that will be targeted by the bound properties that belong to this BindableObject. This is a bindable property.

(Inherited from BindableObject)
Dispatcher

Gets the dispatcher that was available when this bindable object was created, otherwise tries to find the nearest available dispatcher (probably the window's/app's).

(Inherited from BindableObject)
IsClosed
IsFilled
Segments
StartPoint

Methods

ApplyBindings()

Applies all the current bindings to BindingContext.

(Inherited from BindableObject)
BatchBegin()
BatchCommit()
ClearValue(BindableProperty)

Clears any value that is previously set for a bindable property.

(Inherited from BindableObject)
ClearValue(BindablePropertyKey)

Clears any value that is previously set for a bindable property, identified by its key.

(Inherited from BindableObject)
CoerceValue(BindableProperty)

Coerces the value of the specified bindable property. This is done by invoking BindableProperty.CoerceValueDelegate of the specified bindable property.

(Inherited from BindableObject)
CoerceValue(BindablePropertyKey)

Coerces the value of the specified bindable property. This is done by invoking BindableProperty.CoerceValueDelegate of the specified bindable property.

(Inherited from BindableObject)
GetValue(BindableProperty)

Returns the value that is contained in the given bindable property.

(Inherited from BindableObject)
IsSet(BindableProperty)

Determines whether or not a bindable property exists and has a value set.

(Inherited from BindableObject)
OnBindingContextChanged()

Raises the BindingContextChanged event.

(Inherited from BindableObject)
OnPropertyChanged(String)

Raises the PropertyChanged event.

(Inherited from BindableObject)
OnPropertyChanging(String)

Raises the PropertyChanging event.

(Inherited from BindableObject)
RemoveBinding(BindableProperty)

Removes a previously set binding from a bindable property.

(Inherited from BindableObject)
SetBinding(BindableProperty, BindingBase)

Assigns a binding to a bindable property.

(Inherited from BindableObject)
SetValue(BindableProperty, Object)

Sets the value of the specified bindable property.

(Inherited from BindableObject)
SetValue(BindablePropertyKey, Object)

Sets the value of the specified bindable property.

(Inherited from BindableObject)
SetValueCore(BindableProperty, Object, SetValueFlags)

For internal use by the Microsoft.Maui.Controls platform.

(Inherited from BindableObject)
UnapplyBindings()

Removes all current bindings from the current context.

(Inherited from BindableObject)

Events

BindingContextChanged

Occurs when the value of the BindingContext property changes.

(Inherited from BindableObject)
PropertyChanged

Occurs when a property value changes.

(Inherited from BindableObject)
PropertyChanging

Occurs when a property value is changing.

(Inherited from BindableObject)

Explicit Interface Implementations

IDynamicResourceHandler.SetDynamicResource(BindableProperty, String) (Inherited from BindableObject)

Extension Methods

AbortAnimation(IAnimatable, String)

Stops the animation.

Animate(IAnimatable, String, Animation, UInt32, UInt32, Easing, Action<Double,Boolean>, Func<Boolean>)

Sets the specified parameters and starts the animation.

Animate(IAnimatable, String, Action<Double>, Double, Double, UInt32, UInt32, Easing, Action<Double,Boolean>, Func<Boolean>)

Sets the specified parameters and starts the animation.

Animate(IAnimatable, String, Action<Double>, UInt32, UInt32, Easing, Action<Double,Boolean>, Func<Boolean>)

Sets the specified parameters and starts the animation.

Animate<T>(IAnimatable, String, Func<Double,T>, Action<T>, UInt32, UInt32, Easing, Action<T,Boolean>, Func<Boolean>, IAnimationManager)

Sets the specified parameters and starts the animation.

AnimateKinetic(IAnimatable, String, Func<Double,Double,Boolean>, Double, Double, Action, IAnimationManager)

Sets the specified parameters and starts the kinetic animation.

AnimationIsRunning(IAnimatable, String)

Returns a Boolean value that indicates whether or not the animation that is specified by handle is running.

Batch(IAnimatable)
GetPropertyIfSet<T>(BindableObject, BindableProperty, T)
SetAppTheme<T>(BindableObject, BindableProperty, T, T)
SetAppThemeColor(BindableObject, BindableProperty, Color, Color)
SetBinding(BindableObject, BindableProperty, String, BindingMode, IValueConverter, String)

Creates and applies a binding to a property.

Applies to