XRAnchorStore.LoadAnchorStoreAsync(XRAnchorSubsystem) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public static System.Threading.Tasks.Task<Microsoft.MixedReality.OpenXR.XRAnchorStore> LoadAnchorStoreAsync (UnityEngine.XR.ARSubsystems.XRAnchorSubsystem anchorSubsystem);
static member LoadAnchorStoreAsync : UnityEngine.XR.ARSubsystems.XRAnchorSubsystem -> System.Threading.Tasks.Task<Microsoft.MixedReality.OpenXR.XRAnchorStore>
Public Shared Function LoadAnchorStoreAsync (anchorSubsystem As XRAnchorSubsystem) As Task(Of XRAnchorStore)
Parameters
- anchorSubsystem
- UnityEngine.XR.ARSubsystems.XRAnchorSubsystem
Returns
A task which, when completed, will contain a valid XRAnchorStore, or contain null if the anchor store could not be loaded.
Remarks
The anchor subsystem might not be available if the XR session is not initialized at start up. In this case, the returned anchor store might be null. Make sure to reload the anchor store after the XR session is initialized.