Microsoft.MixedReality.OpenXR Namespace

Classes

AnchorConverter

Provides helper functions to convert an Unity Anchor object to underlying OpenXR anchor handle or SpatialAnchor COM object.

ARMarker

Represents a marker detected by an AR device.

ARMarkerManager

A manager for ARMarkers. Creates, updates, and removes GameObjects in response to detected surfaces in the physical environment.

ARMarkerScale

Monobehavior to help scale detected markers.

ControllerModel

Provides access to a byte stream representing a glTF model of the current controller.

ControllerModelArticulator

Handles articulation of the animatable parts of a controller model.

EyeLevelSceneOrigin

Add the EyeLevelSceneOrigin component to the scene, it will automatically switch the Unity's scene origin to an eye level experiences. It will try to use "Unbounded" origin mode when it's supported.

GestureRecognizer

A gesture recognizer interprets user interactions from hands, motion controllers, and system voice commands to surface spatial gesture events, which users target using their gaze or hand's pointing ray.

HandMeshTracker

Represents a user's hand and the ability to render a hand mesh representation of it.

HandTracker

Represents a user's hand and the ability to track hand joints from it.

MeshSettings

Static entry point for updating the mesh compute settings.

OpenXRContext

Retrieve the current OpenXR instance, session handles and states.

PerceptionInterop

Interop functions for Windows Perception APIs

RequiresNativePluginDLLsAttribute
SelectKeywordRecognizer

A keyword recognizer listening to the "select" keyword localized in the system display language of HoloLens 2.

SpatialGraphNode

A spatial graph node represents a spatially tracked point provided by the driver.

TrackingMapManager

TrackingMapManager class allows an application to opt into running in an Application-Exclusive tracking mode instead of default shared environment.

ViewConfiguration

Observe and manage a view configuration of the current XR session.

XRAnchorStore

Handles persisting anchors from the scene to the anchor store, loading anchors from the anchor store to the scene, and managing anchors persisted in the anchor store.

XRAnchorTransferBatch

Provides the ability to build up a batch of anchors and export them to a binary stream for transfer. Typically on a second device, it then supports importing the transfer stream and loading in the original batch of anchors.

Structs

ARMarkersChangedEventArgs

Event arguments for the markersChanged event. Following design pattern set by UnityEngine.XR.ARFoundation.ARPlanesChangedEventArgs

GestureEventData

The data of a gesture event, include the event type, handedness, poses etc.

HandJointLocation

Represents locational data for a hand joint.

ManipulationEventData

The data of a manipulation gesture event

MeshComputeSettings

Settings describing the quality and type of mesh to be provided.

NavigationEventData

The data of a navigation gesture event

QRCodeProperties

Represents properties of detected QRCodes.

ReprojectionSettings

The settings to control the reprojection of current rendering frame, including the reprojection mode and optional stabilization plane override.

TappedEventData

The data of a tap gesture event

Enums

ARMarkerType

Types of markers that can be tracked.

FrameTime

Choose the predicted display time of a frame in pipelined rendering.

GestureEventType

Represents the type of gesture recognizer event

GestureHandedness

Represents the hand that initiated the gesture.

GestureSettings

Represents the set of gestures that may be recognized by a GestureRecognizer.

Handedness

Describes which hand the current hand tracker represents.

HandJoint

The supported tracked hand joints in OpenXR.

HandJointsMotionRange

The requested hand joints' range of motion from a controller.

HandPoseType

Represents different possible hand poses.

MeshComputeConsistency

The compute consistency to request from the XRMeshSubsystem.

MeshType

The type of mesh to request from the XRMeshSubsystem.

QRCodeType

Represents types of QRCodes that can be detected.

ReprojectionMode

The ReprojectionMode describes the reprojection mode of a projection composition layer.

TrackingMapType

Type of tracking maps

TransformMode

Types of transforms that can be applied to markers.

ViewConfigurationType

A view configuration is a semantically meaningful set of one or more views for which an application can render images.

VisualMeshLevelOfDetail

The level of detail of visual mesh to request from the XRMeshSubsystem.