BaseEventSystem Class
Definition
Important
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Base Event System that can be inherited from to give other system features event capabilities.
public ref class BaseEventSystem abstract : Microsoft::MixedReality::Toolkit::BaseService, IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityEventSystem
public abstract class BaseEventSystem : Microsoft.MixedReality.Toolkit.BaseService, IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityEventSystem
type BaseEventSystem = class
inherit BaseService
interface IMixedRealityEventSystem
interface IMixedRealityService
interface IDisposable
Public MustInherit Class BaseEventSystem
Inherits BaseService
Implements IDisposable, IMixedRealityEventSystem
- Inheritance
- Derived
- Implements
Constructors
BaseEventSystem() |
Fields
DefaultPriority | (Inherited from BaseService) |
disposed |
Value indicating if the object has completed disposal. (Inherited from BaseService) |
enableDanglingHandlerDiagnostics |
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from BaseService) |
EventHandlersByType |
List of all event handlers grouped by type that are registered to this Event System. |
EventListeners |
List of event listeners that are registered to this Event System. |
IsEnabled |
Indicates whether or not the service is currently enabled. (Inherited from BaseService) |
IsInitialized |
Indicates whether or not the service has been initialized. (Inherited from BaseService) |
IsMarkedDestroyed |
Indicates whether or not the Destroy method been called on this service. (Inherited from BaseService) |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from BaseService) |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from BaseService) |
Methods
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. |
Disable() |
Optional Disable function to pause the service. (Inherited from BaseService) |
Dispose() |
Cleanup resources used by this object. (Inherited from BaseService) |
Dispose(Boolean) |
Cleanup resources used by the object (Inherited from BaseService) |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from BaseService) |
HandleEvent<T>(BaseEventData, ExecuteEvents.EventFunction<T>) |
The main function for handling and forwarding all events to their intended recipients. |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from BaseService) |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from BaseService) |
Register(GameObject) |
Registers a GameObject to listen for events from this Event System. |
RegisterHandler<T>(IEventSystemHandler) |
Registers the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler. |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from BaseService) |
Unregister(GameObject) |
Unregisters a GameObject from listening for events from this Event System. |
UnregisterHandler<T>(IEventSystemHandler) |
Unregisters the given handler as a global listener for all events handled via the T interface. T must be an interface type, not a class type, derived from IEventSystemHandler. |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from BaseService) |