BoundsExtensions.GetPointsBounds(List<Vector3>, Bounds) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Method to get bounds from a collection of points.
public:
static bool GetPointsBounds(System::Collections::Generic::List<UnityEngine::Vector3> ^ points, [Runtime::InteropServices::Out] UnityEngine::Bounds % bounds);
public static bool GetPointsBounds (System.Collections.Generic.List<UnityEngine.Vector3> points, out UnityEngine.Bounds bounds);
static member GetPointsBounds : System.Collections.Generic.List<UnityEngine.Vector3> * Bounds -> bool
Public Function GetPointsBounds (points As List(Of Vector3), ByRef bounds As Bounds) As Boolean
Parameters
- points
- List<UnityEngine.Vector3>
The points to construct a bounds around.
- bounds
- UnityEngine.Bounds
An AABB in world space around all the points.
Returns
True if bounds were calculated, if zero points are present bounds will not be calculated.