MixedRealityStandardShaderGUI.UpgradeShaderForUniversalRenderPipeline Method
Definition
Important
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protected:
static void UpgradeShaderForUniversalRenderPipeline();
[UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline")]
protected static void UpgradeShaderForUniversalRenderPipeline ();
[UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline")]
protected static void UpgradeShaderForUniversalRenderPipeline ();
[UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline")]
protected static void UpgradeShaderForUniversalRenderPipeline ();
[UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline")]
protected static void UpgradeShaderForUniversalRenderPipeline ();
[<UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline")>]
static member UpgradeShaderForUniversalRenderPipeline : unit -> unit
[<UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline")>]
static member UpgradeShaderForUniversalRenderPipeline : unit -> unit
[<UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline")>]
static member UpgradeShaderForUniversalRenderPipeline : unit -> unit
[<UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline")>]
static member UpgradeShaderForUniversalRenderPipeline : unit -> unit
Protected Shared Sub UpgradeShaderForUniversalRenderPipeline ()
- Attributes
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UnityEditor.MenuItemAttribute