TetheredPlacement Class

Definition

Helper script to respawn objects if they go too far from their original position. Useful for objects that will fall forever etc.

public ref class TetheredPlacement : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/TetheredPlacement")]
public class TetheredPlacement : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/TetheredPlacement")>]
type TetheredPlacement = class
    inherit MonoBehaviour
Public Class TetheredPlacement
Inherits MonoBehaviour
Inheritance
UnityEngine.MonoBehaviour
TetheredPlacement
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

TetheredPlacement()

Fields

DistanceThreshold

Properties

DistanceThreshold

The distance from the GameObject's spawn position at which will trigger a respawn.

Methods

LockSpawnPoint()

Updates the local respawn pose to the objects current pose.

Applies to