IMixedRealitySceneUnderstandingObserver.TryFindCentermostPlacement Method
Definition
Important
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Finds best placement position in local space to the quad
public:
bool TryFindCentermostPlacement(int quadId, UnityEngine::Vector2 objExtents, [Runtime::InteropServices::Out] UnityEngine::Vector3 % placementPosOnQuad);
public bool TryFindCentermostPlacement (int quadId, UnityEngine.Vector2 objExtents, out UnityEngine.Vector3 placementPosOnQuad);
abstract member TryFindCentermostPlacement : int * UnityEngine.Vector2 * Vector3 -> bool
Public Function TryFindCentermostPlacement (quadId As Integer, objExtents As Vector2, ByRef placementPosOnQuad As Vector3) As Boolean
Parameters
- quadId
- Int32
The id of quad that will be used for placement
- objExtents
- UnityEngine.Vector2
Total width and height of object to be placed in meters.
- placementPosOnQuad
- UnityEngine.Vector3
Base position on plane in local space.
Returns
Returns false if a centermost placement location cannot be found.