HandPhysicsService.PalmKinematicBodyPrefab Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The prefab to represent the Palm physics joints
public:
property UnityEngine::GameObject ^ PalmKinematicBodyPrefab { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject PalmKinematicBodyPrefab { get; set; }
member this.PalmKinematicBodyPrefab : UnityEngine.GameObject with get, set
Public Property PalmKinematicBodyPrefab As GameObject
Property Value
UnityEngine.GameObject