IHandPhysicsService Interface
Definition
Important
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Generic interface for applying rigidbodies to hand joints
public interface class IHandPhysicsService : IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityExtensionService
public interface IHandPhysicsService : IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityExtensionService
type IHandPhysicsService = interface
interface IMixedRealityExtensionService
interface IMixedRealityService
interface IDisposable
Public Interface IHandPhysicsService
Implements IDisposable, IMixedRealityExtensionService
- Derived
- Implements
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from IMixedRealityService) |
FingerTipKinematicBodyPrefab |
The prefab to represent each physics joints |
HandPhysicsLayer |
The LayerMask the physics joints will be on |
HandPhysicsServiceRoot |
The parent GameObject that contains all the physics joints |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from IMixedRealityService) |
PalmKinematicBodyPrefab |
The prefab to represent the Palm physics joints |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from IMixedRealityService) |
UsePalmKinematicBody |
Whether to make the palm a physics joint |
Methods
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. (Inherited from IMixedRealityService) |
Disable() |
Optional Disable function to pause the service. (Inherited from IMixedRealityService) |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from IMixedRealityService) |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from IMixedRealityService) |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from IMixedRealityService) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from IMixedRealityService) |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from IMixedRealityService) |