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IHandPhysicsService Interface

Definition

Generic interface for applying rigidbodies to hand joints

public interface class IHandPhysicsService : IDisposable, Microsoft::MixedReality::Toolkit::IMixedRealityExtensionService
public interface IHandPhysicsService : IDisposable, Microsoft.MixedReality.Toolkit.IMixedRealityExtensionService
type IHandPhysicsService = interface
    interface IMixedRealityExtensionService
    interface IMixedRealityService
    interface IDisposable
Public Interface IHandPhysicsService
Implements IDisposable, IMixedRealityExtensionService
Derived
Implements

Properties

ConfigurationProfile

The configuration profile for the service.

(Inherited from IMixedRealityService)
FingerTipKinematicBodyPrefab

The prefab to represent each physics joints

HandPhysicsLayer

The LayerMask the physics joints will be on

HandPhysicsServiceRoot

The parent GameObject that contains all the physics joints

Name

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

(Inherited from IMixedRealityService)
PalmKinematicBodyPrefab

The prefab to represent the Palm physics joints

Priority

Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated.

(Inherited from IMixedRealityService)
UsePalmKinematicBody

Whether to make the palm a physics joint

Methods

Destroy()

Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed.

(Inherited from IMixedRealityService)
Disable()

Optional Disable function to pause the service.

(Inherited from IMixedRealityService)
Enable()

Optional Enable function to enable / re-enable the service.

(Inherited from IMixedRealityService)
Initialize()

The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit.

(Inherited from IMixedRealityService)
LateUpdate()

Optional LateUpdate function to that is called after Update has been called on all services.

(Inherited from IMixedRealityService)
Reset()

Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change.

(Inherited from IMixedRealityService)
Update()

Optional Update function to perform per-frame updates of the service.

(Inherited from IMixedRealityService)

Applies to