CameraFaderQuad.FadeInAsync(Single) Method
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Applies a fade-in effect over time. Must be called after FadeOutAsync has completed.
C++
public:
virtual System::Threading::Tasks::Task ^ FadeInAsync(float fadeInTime);
public System.Threading.Tasks.Task FadeInAsync (float fadeInTime);
abstract member FadeInAsync : single -> System.Threading.Tasks.Task
override this.FadeInAsync : single -> System.Threading.Tasks.Task
Public Function FadeInAsync (fadeInTime As Single) As Task
- fadeInTime
- Single
The duration of the fade
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |