SceneTransitionService Class
Definition
Important
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public ref class SceneTransitionService : Microsoft::MixedReality::Toolkit::BaseExtensionService, IDisposable, Microsoft::MixedReality::Toolkit::Extensions::SceneTransitions::ISceneTransitionService
[Microsoft.MixedReality.Toolkit.MixedRealityExtensionService(Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Scene Transition Service", "SceneTransitionService/Profiles/DefaultSceneTransitionServiceProfile.asset", "MixedRealityToolkit.Extensions", true)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/extensions/scene-transition-service")]
public class SceneTransitionService : Microsoft.MixedReality.Toolkit.BaseExtensionService, IDisposable, Microsoft.MixedReality.Toolkit.Extensions.SceneTransitions.ISceneTransitionService
[<Microsoft.MixedReality.Toolkit.MixedRealityExtensionService(Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.LinuxStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.MacStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsStandalone | Microsoft.MixedReality.Toolkit.Utilities.SupportedPlatforms.WindowsUniversal, "Scene Transition Service", "SceneTransitionService/Profiles/DefaultSceneTransitionServiceProfile.asset", "MixedRealityToolkit.Extensions", true)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/extensions/scene-transition-service")>]
type SceneTransitionService = class
inherit BaseExtensionService
interface ISceneTransitionService
interface IMixedRealityExtensionService
interface IMixedRealityService
interface IDisposable
Public Class SceneTransitionService
Inherits BaseExtensionService
Implements IDisposable, ISceneTransitionService
- Inheritance
- Attributes
-
MixedRealityExtensionServiceAttribute UnityEngine.HelpURLAttribute
- Implements
Constructors
SceneTransitionService(IMixedRealityServiceRegistrar, String, UInt32, BaseMixedRealityProfile) |
Obsolete.
Constructor. |
SceneTransitionService(String, UInt32, BaseMixedRealityProfile) |
Constructor. |
Fields
DefaultPriority | (Inherited from BaseService) |
disposed |
Value indicating if the object has completed disposal. (Inherited from BaseService) |
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from BaseService) |
FadeColor |
The color to use when fading out. |
FadeInTime |
The default time in seconds for fade in to complete. |
FadeOutTime |
The default time in seconds for fade out to complete. |
FadeTargets |
Which cameras to target when fading. |
IsEnabled |
Indicates whether or not the service is currently enabled. (Inherited from BaseService) |
IsInitialized |
Indicates whether or not the service has been initialized. (Inherited from BaseService) |
IsMarkedDestroyed |
Indicates whether or not the Destroy method been called on this service. (Inherited from BaseService) |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from BaseService) |
OnTransitionCompleted |
Called when transition ends. This is called at the end of a transition, not at the end of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem. |
OnTransitionStarted |
Called when transition starts. This is called at the beginning of a transition, not at the beginning of a scene load. For scene load events, we recommend using IMixedRealitySceneSystem. |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from BaseService) |
Registrar |
Obsolete.
The service registrar instance that registered this service. (Inherited from BaseExtensionService) |
TransitionInProgress |
True when a scene transition is in progress. |
TransitionProgress |
From 0 to 1 |
UseFadeColor |
Whether to use a fade color during transitions. |
Methods
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. |
Disable() |
Optional Disable function to pause the service. (Inherited from BaseService) |
Dispose() |
Cleanup resources used by this object. (Inherited from BaseService) |
Dispose(Boolean) |
Cleanup resources used by the object (Inherited from BaseService) |
DoSceneTransition(Func<Task>, Func<Task>, IProgressIndicator) |
Fades out, enables progress indicator, executes scene op 1, executes scene op 2, disables progress indicator, fades back in |
DoSceneTransition(Func<Task>, IProgressIndicator) |
Fades out, enables progress indicator, execute scene operation, disables progress indicator, fades back in |
DoSceneTransition(IEnumerable<Func<Task>>, IProgressIndicator) |
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in |
DoSceneTransition(IEnumerable<Func<Task>>, Single, Single, IProgressIndicator) |
Fades out, enables progress indicator, execute scene operations in order, disables progress indicator, fades back in |
Enable() |
Optional Enable function to enable / re-enable the service. |
FadeIn() |
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeInTime. |
FadeIn(Single) |
Fades target cameras in. Instant fade-out will occur if fade state is not opaque. Can be used independently of scene transitions provided no transition is taking place. |
FadeOut() |
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place. Uses default FadeOutTime. |
FadeOut(Single) |
Fades target cameras out to color. Can be used independently of scene transitions provided no transition is taking place. |
HideProgressIndicator() |
Hides the default progress indicator. Task completes when hide animation is done. Can be used independently of scene transitions provided no transition is taking place. |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from BaseService) |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from BaseService) |
SetCustomFadeTargetCameras(IEnumerable<Camera>) |
If FadeTargets is set to custom, you will need to provide a custom set of cameras for fading using this function PRIOR to calling DoSceneTransition. |
SetProgressMessage(String) |
Sets the message on displayed progress indicator. If no progress indicator exists, has no effect. |
SetProgressValue(Single) |
Sets progress to value from 0-1. If no progress indicator exists, has no effect. |
ShowDefaultProgressIndicator() |
Instantiates the default progress indicator and returns its main transform. Can be used independently of scene transitions provided no transition is taking place. |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from BaseService) |