Edit

Share via


IMixedRealityFocusProvider.GlobalPointingExtent Property

Definition

Maximum distance at which all pointers can collide with a GameObject, unless it has an override extent.

public:
 property float GlobalPointingExtent { float get(); };
public float GlobalPointingExtent { get; }
member this.GlobalPointingExtent : single
Public ReadOnly Property GlobalPointingExtent As Single

Property Value

Applies to