MixedRealityInputSimulationProfile.ControllerJitterAmount Property
Important
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Apply random offset to the controller position
C++
public:
property float ControllerJitterAmount { float get(); };
public float ControllerJitterAmount { get; }
member this.ControllerJitterAmount : single
Public ReadOnly Property ControllerJitterAmount As Single
Product | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |