Edit

Share via


MixedRealityInputSystem.RaiseFocusExit Method

Definition

Raise the focus exit event.

public:
 virtual void RaiseFocusExit(Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer ^ pointer, UnityEngine::GameObject ^ unfocusedObject);
public void RaiseFocusExit (Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer pointer, UnityEngine.GameObject unfocusedObject);
abstract member RaiseFocusExit : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject -> unit
override this.RaiseFocusExit : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer * UnityEngine.GameObject -> unit
Public Sub RaiseFocusExit (pointer As IMixedRealityPointer, unfocusedObject As GameObject)

Parameters

pointer
IMixedRealityPointer

The pointer that has lost focus.

unfocusedObject
UnityEngine.GameObject

The GameObject that the pointer has exited focus on.

Implements

Applies to