Edit

Share via


NearInteractionTouchableUnityUI Class

Definition

Use a Unity UI RectTransform as touchable surface.

public ref class NearInteractionTouchableUnityUI : Microsoft::MixedReality::Toolkit::Input::NearInteractionTouchableSurface
[UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableUnityUI")]
[UnityEngine.RequireComponent(typeof(UnityEngine.RectTransform))]
public class NearInteractionTouchableUnityUI : Microsoft.MixedReality.Toolkit.Input.NearInteractionTouchableSurface
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableUnityUI")>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.RectTransform))>]
type NearInteractionTouchableUnityUI = class
    inherit NearInteractionTouchableSurface
Public Class NearInteractionTouchableUnityUI
Inherits NearInteractionTouchableSurface
Inheritance
UnityEngine.MonoBehaviour
NearInteractionTouchableUnityUI
Attributes
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute

Constructors

NearInteractionTouchableUnityUI()

Fields

debounceThreshold (Inherited from BaseNearInteractionTouchable)
eventsToReceive (Inherited from BaseNearInteractionTouchable)

Properties

Bounds
DebounceThreshold

Distance in front of the surface at which you will receive a touch completed event.

(Inherited from BaseNearInteractionTouchable)
EventsToReceive

The type of event to receive.

(Inherited from BaseNearInteractionTouchable)
Instances
LocalCenter
LocalPressDirection

Methods

DistanceToTouchable(Vector3, Vector3) UnityEngine.MonoBehaviour.DistanceToTouchable(UnityEngine.Vector3,UnityEngine.Vector3@)
OnDisable()
OnEnable()
OnValidate() (Inherited from BaseNearInteractionTouchable)

Applies to