MixedRealitySceneSystemProfile.GetLightingSceneSettings Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
public:
bool GetLightingSceneSettings(System::String ^ lightingSceneName, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::SceneInfo % lightingScene, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::RuntimeLightingSettings % lightingSettings, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::RuntimeRenderSettings % renderSettings, [Runtime::InteropServices::Out] Microsoft::MixedReality::Toolkit::SceneSystem::RuntimeSunlightSettings % sunlightSettings);
public bool GetLightingSceneSettings (string lightingSceneName, out Microsoft.MixedReality.Toolkit.SceneSystem.SceneInfo lightingScene, out Microsoft.MixedReality.Toolkit.SceneSystem.RuntimeLightingSettings lightingSettings, out Microsoft.MixedReality.Toolkit.SceneSystem.RuntimeRenderSettings renderSettings, out Microsoft.MixedReality.Toolkit.SceneSystem.RuntimeSunlightSettings sunlightSettings);
member this.GetLightingSceneSettings : string * SceneInfo * RuntimeLightingSettings * RuntimeRenderSettings * RuntimeSunlightSettings -> bool
Public Function GetLightingSceneSettings (lightingSceneName As String, ByRef lightingScene As SceneInfo, ByRef lightingSettings As RuntimeLightingSettings, ByRef renderSettings As RuntimeRenderSettings, ByRef sunlightSettings As RuntimeSunlightSettings) As Boolean
Parameters
- lightingSceneName
- String
- lightingScene
- SceneInfo
- lightingSettings
- RuntimeLightingSettings
- renderSettings
- RuntimeRenderSettings
- sunlightSettings
- RuntimeSunlightSettings