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BaseSpatialMeshObserver.OcclusionMaterial Property

Definition

Gets or sets the Material to be used when spatial Meshes should occlude other objects.

public:
 property UnityEngine::Material ^ OcclusionMaterial { UnityEngine::Material ^ get(); void set(UnityEngine::Material ^ value); };
public UnityEngine.Material OcclusionMaterial { get; set; }
member this.OcclusionMaterial : UnityEngine.Material with get, set
Public Property OcclusionMaterial As Material

Property Value

UnityEngine.Material

Implements

Applies to